Rainforest of the Everstream

Biome Perk:

Creatures here can walk on falling raindrops as if they were solid ground.

Description:

The Rainforest of the Everstream is a vibrant jungle caught in an eternal downpour. It never stops raining—not for a moment. Every leaf glistens, every path is slick, and the air hums with power. Here, gravity bends to the rhythm of the storm. Creatures born in this land don't just adapt to the rain—they master it, using the falling droplets as platforms to chase, flee, or strike from above.

The forest pulses with life, but it feels watched. Thunder rolls in the distance… even when it shouldn't.

Notable Creatures:

Zephyrcoil Serpent—A serpentine predator that coils through storms, striking from midair.
Stormjaw Trant: A massive dinosaur-like creature with lightning coursing through its veins.

Biomes Emotion: Renewal/flow

Forest of Dreams

Biome Perk:

Illusions come alive here. Creatures and players alike may experience hallucinations, visions, or memories manifesting in physical form.

Description:

The Forest of Dreams is a surreal, moonlit woodland that exists between waking and sleep. Every branch shimmers faintly with an impossible glow, and the air feels thick with memory. Time is strange here—moments stretch and warp, and sometimes the path you came from no longer exists.

Creatures within this forest aren’t always what they seem. A fawn may become a phantom. A clearing may reveal a childhood memory—or a long-forgotten fear. The trees hum softly, as if dreaming with you.

Biome Emotion: hope/longing

Notable Creatures:

Etherstag—A colossal stag with dozens of antlers that split into fractals. Each antler radiates an illusion—some joyous, some terrifying. Its steps alter gravity around it.
Sorrowvine Leviathan—A large serpent-like creature lives under the lake of dreams

Forest of Nightmares

Biome Perk:

Fear amplifies strength here. The more afraid a creature is—player or monster—the more powerful they become.

Description:

This biome is the dark reflection of the Forest of Dreams. Twisted trees claw at the sky like blackened bones. The mist doesn’t float—it clings. Time here stutters, looping the worst moments over and over. The forest watches… and it remembers.

Nothing is stable. Shadows move when they shouldn’t. Sounds echo from places that don’t exist. And worse—sometimes, those sounds are your own voice whispering back at you.

This is the place where courage is forged—or shattered.

Biome Emotion:

😱 Terror.
An oppressive, personal kind of fear. Not loud panic—but dread. The kind that knows your name.

Notable Creatures:

Webmire Shriekkin—A spindly, eyeless creature that mimics the voices of your loved ones just before it strikes.
Puredread—A towering spirit of cosmic horror that speaks in broken memories. It can only be truly seen when you look away.

Desert of Chaos

Biome Perk:

Reality breaks here. Physics are inconsistent. Projectiles bend, teleportation misfires, and abilities mutate with unpredictable effects.

Description:

Once a land of order, now shattered by some ancient cataclysm. The desert pulses with unstable energy—fragments of sky swirl below your feet, and mountains float upside down. Sand turns to glass mid-step. Heat comes in flashes, like a fevered memory.

Creatures born here are unbound by normal rules. Limbs shift, heads split open to reveal new forms, and no tactic works twice. Even your own powers may rebel against you.

It’s not just chaos. It’s mockery—of logic, of control, of hope.

Biome Emotion:

Disorientation.
Every moment feels like you’ve forgotten something critical. The ground might be there… until it isn’t.

Notable Creatures:

Crackfang Mirage – Appears as an ally, mimics your moves, and kills the moment you trust it.
Emberreel Djinn – Speaks in riddles and burns reality itself when angered.

Tunnels of the Unheard

Biome Perk:

Sound is dulled, distorted, or lost entirely. This biome makes you feel completely alone, unable to see or hear the way out. But something here knows where you are at all times. You are never alone, yet you feel alone?

Description:

Miles beneath the planet’s surface, these winding, claustrophobic tunnels form a labyrinth that defies mapping. Walls are slick with glowing mineral paste that hums faintly, and faint lights—like fireflies—dance in the dark.

Here, silence isn’t peaceful. It’s oppressive. Communication falters. Paranoia sets in. What you don’t hear may be far more dangerous than what you do. Even the monsters are reluctant to make noise. They study you in stillness. Then strike.

Some say these tunnels weren't carved—they were bored through reality by something that still listens from beneath.

Biome Emotion: Loneliness/Suppression

Notable Creatures:

Silex—A very large bipedal creature, he stalks you down with no sound. When he can, he will grab you by the legs and drag you away from the party and pounce on you when no one can save you. Be aware of this monster
Lanternspine Dancer—Insectoid creature with glowing spikes and elegant movements. Dances when you approach. No known attack—but those who attack it never return.

Jungle of Madness

Biome Perk:

Sanity is unstable. Illusions twist perception, creature abilities may appear altered, and enemy patterns are unpredictable. Status effects can shift mid-fight. Allies may appear hostile—or vanish entirely from sight.

Description:

A jungle so dense it smothers the sky, drenched in humidity, layered with vines, oversized flora, and glistening dew. But beneath the lush beauty lies a primal chaos. Plants shift positions when unobserved. Trees seem to breathe. Trails don’t stay where you left them.

No map survives here for long.

Even the creatures don’t follow rules. One moment they’re passive. The next, they’re feral. The deeper you go, the more the jungle warps you—emotionally, mentally, and even physically. Some explorers report seeing copies of themselves wandering through the brush, grinning with too many teeth.

This isn’t a place to learn. It’s a place to unlearn.

Biome Emotion: Insanity/Frenzy

Notable Creatures:

Drevanor—A large serpent-like creature; people say he can’t be seen with the naked eye; perhaps he is cloaked in something?
Were-monkey—A large, seemingly dead monkey, but brought back to life by orders of Chaos. He was peaceful until you entered

Frostveil Wilds

Biome Perk:

Frostveil—All creatures here are completely immune to ice damage, and all ice/cold damage dealt to anything in this biome will heal from the damage.

Description:

A surreal frostland draped in serenity. The snow here falls slowly—like it's caught in a dream. Trees of all kinds rise from crystal-dusted hills, their bark veined with glowing blue shards. Pine, willow, oak… all touched by the same frost-kissed stillness. And yet, the biome feels alive—like the forest itself watches your journey with quiet awe.

The Frostveil Wilds is a bitterly cold place; it never gets above -100 degrees here. The frost will never let you go, so come prepared to tame the land of ice, or become frozen in the land of ice.

Biome Emotion:

Emotional Isolation/Detachment

Creatures:

Ice Boundstalker—A wolf-like creature deep within the Frostveil Wilds. He is told to hold immense power; find him at your peril
Frostveil Ice Fox—A fox spirit that controls the weather here, he is described as small in size but fierce in power.