Watch the process of our monsters' creation.

Fate of Rimor has many different monsters from many different biomes. All will be hand-crafted with the monster’s identity in mind. His role in the game, and what biome he will exist in.

From early concept art to a fully handcrafted and painted 3D model. The Giga Wolf makes his debut in Fate of Rimor.

He has been in the works conceptually for a long time. But now is his time to shine in the game.

The fur and most of his head are now done. However, he is still missing his teeth, and most of the body is yet to be done.

This was his first concept picture, before he was handcrafted in Blender by our modeling team.

Here is a wider shot to see the rest of his body, what is done, and what needs to be further detailed.

During the end of his production, all the minor details started to be fleshed out. You can see the texture of his skin, his tails now have spikes, and he is starting to look like a finished model!

From concept all the way to a fully painted and textured model. Now it is time to move onto rigging, animating, and sound design for his next big scene! Stay tuned!

About the Giga Wolf

Drevanor is still currently in extremely early production; however, early 3D models are now available for you to follow along with his production!

There are going to be many different unique types of monsters in the game. Only a small number are shown here.

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